Sunday, April 27, 2014

Drawing a checkerboard
































































































































































































































































Hey guys!































































































































































































































































here is a program that is suppose to display a checkerboard on an applet as shown below but it is not.































































































































































































































































I really do not know where I am wrong. I have spinned my brain to no avail.































































































































































































































































kindly help me see where I am wrong.































































































































































































































































kind regards
































































































































































































































































/*































































































































































































































































23.7 (Draw a Checkerboard Pattern) Write an applet that draws a checkerboard pattern as follows:
































































































































































































































































* * * * * * * *































































































































































































































































* * * * * * * *































































































































































































































































* * * * * * * *































































































































































































































































* * * * * * * *































































































































































































































































* * * * * * * *































































































































































































































































* * * * * * * *































































































































































































































































* * * * * * * *































































































































































































































































* * * * * * * *































































































































































































































































*/































































































































































































































































import java.awt.Graphics;































































































































































































































































import javax.swing.JApplet;
































































































































































































































































public class Exercise23_7 extends JApplet































































































































































































































































{































































































































































































































































// method paint to paint a checker board pattern































































































































































































































































public void paint( Graphics g )































































































































































































































































{
































































































































































































































































// calling superclass version of method paint































































































































































































































































super.paint( g );































































































































































































































































// local variables































































































































































































































































int location1 = 0;































































































































































































































































//int location2 = 50;































































































































































































































































int location3 = 50;































































































































































































































































int location4 = 60;































































































































































































































































// drawing a rectanglle where to display the results































































































































































































































































g.drawRect( 10, 17, 400, 350 );
































































































































































































































































// drawing the checker board pattern































































































































































































































































for( int i = 1; i <= 4; i++ )































































































































































































































































{































































































































































































































































for( int location2 = 50; location2 <= 50; location2 +=10 )































































































































































































































































{































































































































































































































































location1 = 40;
































































































































































































































































for( int j = 1; j <= 8; j++ )































































































































































































































































{































































































































































































































































location1 += 10 ;































































































































































































































































g.drawString( "*", location1, location2 );































































































































































































































































} // end for
































































































































































































































































for( int j = 1; j <= 8; j++ )































































































































































































































































{































































































































































































































































location3 += 10;































































































































































































































































g.drawString( "*", location3, location4 );































































































































































































































































} // end for































































































































































































































































} // end for































































































































































































































































} // end outer for































































































































































































































































} // end method paint































































































































































































































































} // end class Exercise23_7































































































































































































































































































































































































































































































































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