Monday, November 3, 2014

World Generation By Pathing?
































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































Hey guys, this is my first post on the site. I'm currently working on a game engine and am trying to come up with a solution which requires many steps.
































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































The object types I am using:
































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































An object called SectionInfo, which is filled with data, or if has defined properties before being implemented into the world will be used to store and have data extracted from this object when the World Generation Method is called.
































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































An object (You could call it a map) that holds a key, and a set of values for that key. This key is an int[] which holds 2 (possibly maybe 3 values if I need to change it) values, the first at index 0 being the node Iteration number, and the second at index 1 being the subNode (Child iteration sequence) number. Then I log the unique ID number of the placed section.
































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































An object (You could call it a map) that holds an integer as the Key, and a set of values that are either node keys (int arrays that would be used for the node map stated above) or the unique section ID's (Integers). This is used so that when I need to know which path the section is on, I can do PathMap.getValueKey(SectionID) and it would return the path it sits on. If I want the list of Sections that sit on a specific Path, I can do PathMap.getKeyValue(PathID) and it would return the Section ID's in a Set of Integers.
































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































Sections need to know if there is space along the Current Path Iteration. I need a way to check in 2D space if the Path generated will intersect with previous paths, but when placing sections I need to know if it is going to collide with other sections or not.
































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































What I was thinking; I could store a list of Polygons that represent the space taken up when a section is placed, and then when placed I have to assign an entrance/door to the next section, and also figuring out what other sections it's adjacent to which could include it in it's node map as well.
































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































Interconnecting Nodes on different iteration Levels, I don't know, but it is very confusing to think about. What step do I start on?
































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































Goal:































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































  • Populate a map of Paths (Not nodes, but a group of sections that are unobstructed when going from one to the other all the way to the last section in the Path) that holds a set of the section ID's in that Path.





























































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































  • Populate a map of nodes with a set of the section ID's on that node, as well as assigning adjacent sections a Section ID of adjacent Sections.





























































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































  • Place Sections in 2D space without blocking paths, or placing on other sections that already have taken up some of the space.






























































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































If any of you have any suggestions or tips towards an implementation, that'd be quite helpful. As for the Maps I'm using to store these objects, I have my own class that deals with this created, so don't offer suggestions on using TreeMaps or HashMaps etc, I already have that handled.































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































No comments:

Post a Comment