I have a class DrawingPanel, extending JPanel and added to a JFrame.
Java Code:
import java.awt.*;
import java.util.*;
import javax.swing.*;
public class DrawingPanel extends JPanel {
public void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
g2d.setFont(new Font("Arial",Font.BOLD,24));
g2d.drawString("A",250,250);
g2d.rotate(30 * Math.PI/180);
g2d.drawString("B",250,250);
}
}
"B" is not only rotated 30 degrees, but also apears in a far different location than "A".
I think I understand why that is. It's because rotating and scaling means rotating and scaling the entire x and y system too, or something like that.
But my question is, how could I rotate a graphic object, and have it stay at the place that it "was" before I rotated it? (Or before I scaled it, got the same problem there).
Thanks :)
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